﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace FloatBall
{
    static class Ball
    {
        public static Vector3 pos;
        public static Vector3 vel;

        
        public static Model model;


        public static void Init()
        {
            pos = new Vector3(Level.LENGTH_X * 0.5f, 60f, Level.WIDTH_Z * 0.5f);
            vel = Vector3.Zero;

        }


        public static void Update()
        {
            
            pos += vel;
            

        }



    }
}
